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Legacy of Aein
#51
Dave Wrote:You're right matt, but I did read his last post enough to know he lied to me! ;-;

Haha. XD

Stupid liar! >.>
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#52
http://myfreefilehosting.com/f/4bc9f5a1f1_7.78MB

I need a few testers before I can continue much further. I've been away from MirageSource forums for awhile.

This test version is a very rough draft. The GUI, Graphics, etc are just thrown in there so it is testable. No need to comment on the exterior part of the game. I just need to make sure players can move to and fro, and that the basic functions of the game work correctly.


*To access the market you will need to have a city and click on "markets" within the city.
*Attacking players will not kill the player, just let you know if you won or lost.
*Whoever has more soldiers will win/lose.
*There are only two maps.
*Weather, sages, monks, some buildings have no affect on the game.
*Usability is very difficult at the moment and may appear confusing.
*Ticks have been set for one minute.
*Explore mode allows you to view other maps.

After Testing:
If testing goes well then I can progress into furthering the formulas and adding new features.
Also I can organize the gui and functionality of the actual game.
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#53
I'm on testing now.

Edit: Very original game if you're in to strategic gaming and tick-/turn based gaming with alot of wait time. Even with me not being that kind of person, I enjoyed this game that was only with a few bugs Smile

How to get around one of the bugs is to NOT double-click in the game at any time, as the game tries to open the same form twice, which of course ends with a crash.
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#54
Been testing for a while also. Given him some ideas & we been discussing things.
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#55
Rebjorn and Matty, thanks for both your help. I had to shut the game down though.

I will have another test in the near future and will post the date shortly.

Oh and don't be such a war mongrel and take all the cities! :twisted:
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#56
shaded Wrote:Rebjorn and Matty, thanks for both your help. I had to shut the game down though.

I will have another test in the near future and will post the date shortly.

Oh and don't be such a war mongrel and take all the cities! :twisted:

That was Matt O_o ..

Please do not delete Rebjorns world or the sand village :b .. I have SOO many soldiers
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#57
I won't. If you try to login or do anything, it's me coding and testing. I'll keep the stuff u guys have.
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#58
shaded Wrote:I won't. If you try to login or do anything, it's me coding and testing. I'll keep the stuff u guys have.

I'll just wait for the next version now Smile
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#59
Awesome work so far.
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#60
Don't you dare mess with London or Watford. Or even my map. :O =-p

Also, I lost 300 Soldiers, I want them back. Bugged Soldier amount. >Sad

& Yes, I was taking all places. But only wanted my two. =-p
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#61
Fixes:
Can't settle city on water.
Can't post gold for a trade.
Packet flooding.
Players can hold more than 255 troops.
Double clicking won't cause form loading issues.

Current Bugs:
Explore mode won't work if not enough movement.
Typing in chat will load forms when a player/construct name is highlighted on map.

Next Release:
Troops will suffer casualties.
Players defeated in battle will be transported to nearest city.
Settling a city will cost resources.
Walls will be added to city defense.
Armies on a city will defend the city.
Allow players to pick attributes.
Attributes will affect outcome.
Players will get a displayed % of chance for winning a battle.

Next Test:
February 25th, 1:00 P.M. EST



(At some point I want to have a Mirage Source tournament. We'll have two kingdoms. I'll let each kingdom design an island. The two kingdoms will go to war. Ticks will be 30 minutes.)
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#62
Whoo. Big Grin
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#63
Mattyw, I have an idea on the destroying buildings and razing a city.

You can demolish your own buildings at a cheap cost.

But when you attack someone's city you have the choice to raze the city. When you do this, you pretty much set the city aflame. It won't be instant, so if you move on to other cities, other players have the option of reclaiming it with a loss of buildings for each tick they wait to reclaim. Also it will show up on the city info.
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#64
I was thinking it'd take time to build also. Not instant. =-p

Can't wait though. ;D
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#65
I worked on the market system a bit. You can now sell resources for less than 1 gold a piece. There might be an abundant amount of stone for sale on the market and you might wish to undercut the opponent and sell 1000 stone for .5 gold a piece. This will allow a player to buy 1000 stone for 500 gold. If you try to buy 1 resource and it is less than 1 gold a piece, it is rounded up to 1 gold. This will prevent buying resources for free at 1 gold a pop when it is posted for less than 1 gold.
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#66
If anyone is bored and want to contribute I would love some suggestions on this:

Kingdom Style
When you create a kingdom you will have a choice to chose the "style" of the kingdom. Each style will add bonuses/penalties to all the members of the kingdoms. Some ideas so far.

Imperial
Barbaric
Mystical
Nomadic
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#67
Alien.
Futuristic.

/sarc

Hurry up with the next testing phase. >Sad
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#68
ahh ha!! i knew you werent dead Tongue

ehh, and well neither am I :S

anyway, glad to see this is back, let me know if you need any more graphic work.
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#69
I was waiting for you to mention that :-) Feel free to post any work here if you want.

I have Wednesday off, so I am hoping to see you around then.
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#70
alright, well...um.. what do you need? lol
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#71
Aww! I didn't get to try it.
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#72
I am just finishing up a few things and I will be posting the download soon. Matt do you mind restarting your cities? It won't be fair to others if you guys battle someone else. I will keep the maps though.
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#73
What..? I never played your game.. O.o
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#74
http://www.mediafire.com/?t1q3gojygdf - Full Download-
http://www.mediafire.com/?7ygmxxzudmo -Client Download- (Previous Players)


Testing Details

Server will be up for 8 hours.

There is a bug with not displaying offline characters sometimes. Please report when this happens. I believe I know what the issue is, but this will help me pin point it. If a player is not displayed on the map, click explore and it will refresh everything.

Keep an eye on troop loss within city and army when attacked. I created some formulas to determine how many units will be lost depending on the defense and the percent you have to defeat the enemy army, and also if you succeed or fail.

Players will not be able to create a new city if they own two or more cities.

Ticks will be 1 minute long. Be easy on players who start late.

I will be off and on all day long. Send me a private message if you need to contact me.
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#75
Is there some sort of control list? I made a city but I dunno how to do anything else.
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