15-11-2007, 10:06 PM
Hot
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Winds Whisper Release!
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15-11-2007, 10:06 PM
Hot
16-11-2007, 07:53 AM
I used to do that same thing. XD
Gradient, then Noise, then Dust and Scratches. I like how it comes out.
17-11-2007, 10:21 PM
Glenvale area.
Also, main menu.
Quote:Robin:
18-11-2007, 11:13 AM
Looks very nice, your mapping skills are getting better and better
18-11-2007, 11:18 AM
Thank you :D
Quote:Robin:
20-11-2007, 02:51 PM
Quote:Robin:
20-11-2007, 09:44 PM
Quote:Robin:
21-11-2007, 03:40 AM
It's the physical embodiment of all things scanlined.
o.O
21-11-2007, 05:07 PM
Rezeyu Wrote:It's the physical embodiment of all things scanlined. >_> wut? Quote:Robin:
23-11-2007, 04:38 AM
That's hot.
23-11-2007, 07:32 PM
Quote:Robin:
23-11-2007, 09:19 PM
I link to the forum so people will register ¬_¬
It's not like I stop you from viewing the thread of force you to. Quote:Robin:
01-12-2007, 08:51 PM
New area in progress
.
02-12-2007, 01:50 AM
The mix of trees in the middle is kinda weird
02-12-2007, 10:16 AM
Yeah, trees don't match.
02-12-2007, 10:57 AM
Kuja Wrote:Yeah, trees don't match. If you dont like them, use your woodcutting axe and cut them down xD.
02-12-2007, 12:57 PM
I have to agree ZoSo xD
Each tileset should have a tree or two on the set itself. Try and pick matching tree's when you place them using the tree attribute. Quote:Robin:
11-12-2007, 01:39 AM
Wow, i watched the preview video and Winds Whisper will be awesome!
Just 1 thing i noticed, in Daemon Creation the numbers didn't match up with the boxes You probably noticed that already, just like pointing things out.
11-12-2007, 05:24 AM
Stating the obvious can sometime leave a bad impression. Looks good Robin.
15-04-2008, 08:33 PM
Wow, four months or something.
Well, during that time I've still been developing. Here's the latest screenshot: ![]() I've just nearly finished the spell system. Just adding a couple more basic spells such as damage over time. Over the past few days I've written down 9 pages of formulae, items concepts, npc stats, class balancing calculations and I've created a battle simulation program which will help me balance out training. Quote:Robin:
15-04-2008, 08:43 PM
The spell system looks awfully like Silverdale >_>. With the spell casting animations, cast time
.And i though WW wont have any advanced spell types as "damage over time" i think you said that in this topic .
16-04-2008, 12:01 PM
It'll look similar until I get a chance to make my own.
I wasn't originally going to add advanced spells until I started the concepts of the classes. Quote:Robin:
16-04-2008, 01:35 PM
Okay, well its fine.
Its just making it look like silverdale breaks my heart .. Thats like the only thing Silverdale had cool
16-04-2008, 01:36 PM
Why does it? >___> They'll always look similar as we share graphics.
Quote:Robin:
16-04-2008, 01:38 PM
Robin Wrote:Why does it? >___> They'll always look similar as we share graphics. Youre world is different... The spell system was Silverdales main feature .. And like only feature...it was one of my ideas for Silverdale.. and like 90% of the gameplay >_>.Just think it doesnt fit into WW .Its almost as i would have told belier to do the exact same Woodcutting feature to Silverdale.. >_>. |
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