05-06-2007, 04:29 PM
O_o
W/e you say.
Anyways, Matt are you ever going to add me? xD
W/e you say.
Anyways, Matt are you ever going to add me? xD
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05-06-2007, 04:29 PM
O_o
W/e you say. Anyways, Matt are you ever going to add me? xD
07-06-2007, 08:01 PM
Perfekt Wrote:Yes. Because his lame game is possidly better. When it's not, imo. I logged onto his game, and it sucked. He didn't have anything explaining the game and such. I just have to ask you.... How can you say a game's better before playing it? and my last post was a joke, even Matt/Silver would realise that.... (ooh, it rhymed!!) And the games are the same, except the amount of people playing, and more features on my game (currently). Even though it's been halted for a few weeks 'til I'm home and stuff. So basically you're talking out of your bum-bum. I've been on DOA, and I agree it has potential, but both games have the same potential, 'cos potential is in the eye of the beholder, and is different for everyone. Plus I'm working on 2 game projects at once, one's far developed, one's just started... hard work y'know? ![]()
07-06-2007, 08:08 PM
There is nothing hard about programming, time consuming, yes. Hard, no.
Your game would have potential if you knew what you were doing. Your game leaves so much out, it's not even funny. I mean, cmon, write a guide IN GAME for how to start out, and you might be on your way. Other than that, the entire game just sucks. That's just my opinion, and it seems a lot of people have been taking my opinion to heart.
08-06-2007, 09:06 PM
[quote="Perfekt"]There is nothing hard about programming, time consuming, yes. Hard, no.
Your game would have potential if you knew what you were doing. Your game leaves so much out, it's not even funny. I mean, cmon, write a guide IN GAME for how to start out, and you might be on your way. Other than that, the entire game just sucks. That's just my opinion, and it seems a lot of people have been taking my opinion to heart.
12-09-2009, 10:03 AM
Sorry to bump an old thread on a forum I don't even visit anymore. I just want to share this for others having problems.
Apparently, VB didn't like the fact that the Y value when checking the DoorOpen attribute in the TempTile array. This line of code produced the Freeze: Code: If Anim1 > 0 Then And TempTile(X, y).DoorOpen = NO Then After making my changes... Code: If Anim1 > 0 Then 'And TempTile(X, y).DoorOpen = NO Then It worked. Perfectly. Anyone else who has the same problem I described, try it. I'm sure it's bad to remove such a check, but my game doesn't use door tiles at all, so, I removed the array completely after figuring out this made the problem. God... I hate that. An unused feature was fucking up PDoA. Anywho, after may years of trying to combat the problem, I finally found a quick fix for it. I'm sure you could come about this better, but... This works for me. =] Back to lurking and minimal posting for me. |
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