Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Optimized Surfaces
#26
Hahah sweet.

Keep us posted Wink
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#27
I might. I'm not big on having FPO on these forums. I have it posted, just because. I doubt I'll update the post often though.
Reply
#28
hello, having a bit of trouble.
im not sure if perhaps i overlooked something.
The game loads but the screen doesnt fill in. i can type, just cant see anything.
FPS is higher and constant but there is nothing there. Tongue
any ideas ? ill post copies of the codes ive places if needed and also if anyone has the source for this it would be helpful since the links are dead.

Thanks
Reply
#29
You adding it to a blank copy of mirage?
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#30
Robin Wrote:You adding it to a blank copy of mirage?

Doubt it. Prolly ES.
Reply
#31
Haha.

Well, I managed to add it to Silverdale so it shouldn't be too hard.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#32
ya im trying it currently on a blank es before i try it on my personal game.
it seems simple enough, im just thinking i possibly didnt do something right, my direct x skills are far from great. Tongue
Reply
#33
Try it with a blank copy of MS.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#34
eh it should work for anything im guessing. Im not thinking its the engine thats the problem, im thinking im not setting the color key right or something.
heres a link of what ive done so far, maybe someone can spot where i messed up, shouldnt be to hard Tongue

Quote:spirea.flphost.com/Optimized_Surfaces_ES_HalfWorking.zip
Reply
#35
No, but it's still best to try it on the engine it was designed for first, to make sure you're doing it right.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#36
The f'? I only get 16 fps O___O.
Reply
#37
Kuja Wrote:The f'? I only get 16 fps O___O.
whats ur computer specs, what are u running, Ms unedited ?
Reply
#38
Kuja Wrote:The f'? I only get 16 fps O___O.

You did it horribly, horribly wrong.

I'm guessing you're blting the map every loop.

Or you're too retarded to take off the FPS cap.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#39
Dave Wrote:
Robin Wrote:Or you're too retarded to take off the FPS cap.
You guys are so imature, the fps cap for those who don't know is the fps lock. You can basicly just search for fps I think and it will say something about + 50 or so. Comment those 3 lines out.
Reply
#40
I think you search for..

lock the fps

or

lock fps

It's something like that either way.
Reply
#41
i removed this.

' Lock fps
Do While GetTickCount < Tick + 35
DoEvents
Loop

and the fps didnt go up, was it supposed to ? Tongue
Reply
#42
Yes.

Unless you're using Elysium.

Elysium is so poorly done that the FPS cap isn't even needed.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#43
=/ erm is there anyway to salvage it and bring the fps up ? what went so horribly wrong in es that has amounted to this ? the game loop ?
Reply
#44
frozengod Wrote:=/ erm is there anyway to salvage it and bring the fps up ? what went so horribly wrong in es that has amounted to this ? the game loop ?
ES has too much stuff going on.
Reply
#45
also i found this in big reds edit. he didnt remove the fps cap ??? but yet it still runs at 49 + fps ?

' Lock fps
Do While GetTickCount < Tick + 20
DoEvents
Loop

thats from his source
Reply
#46
It doesn't matter how you tweak those numbers in the cap, removing it should set your fps to around 500-1000.

If nothing happens when you remove that cap, then the fault is not the cap. The fault is that you must be running a unbelievable big gameloop and doing a tremendous amount of things in it. I dont know what kind of things es has in its gameloop, but I doubt they messed it up that big.

So I'd bet you have done something wrong when trying to add this, post all your code and hope for someone to take the time and read it.
Reply
#47
Moved this to a help topic.
Reply
#48
I got an idea.

Don't use ES.
Reply
#49
Worst thing in that?

Visual Inventory xD
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#50
OMG, what did you just do????? xD

Make a new topic for this in the help board. And for god sake use the CODE tag and not the quote tag. And hell, I will never ever read that code without indents..

Edit:
Code:
If Val(GetVar(App.Path & "\Main\Config\config.ini", "CONFIG", "SpeechBubbles")) = 1 Then

They are using a getvar in the gameloop, use a variable es Please!

ps. I cant even find the visual inventory in all of that code..
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)