22-03-2007, 08:56 AM
You need to add everything from the tutorial.
Adding SadScript Support
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22-03-2007, 08:56 AM
You need to add everything from the tutorial.
26-03-2007, 12:30 PM
I know, and I have, but there is no part of the tutorial where it tells you where to put the script exectue statement. I have tried figureing it out, but I cannot get it.
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26-03-2007, 01:12 PM
Braydok Wrote:I know, and I have, but there is no part of the tutorial where it tells you where to put the script exectue statement. I have tried figureing it out, but I cannot get it.Thats because you choose were to be able to add code, put the execute code were ever you want.. Do you even know what your adding :roll:
26-03-2007, 01:59 PM
Well, I sort of know, but... whatever, here is my join game sub:
[code] Sub JoinGame(ByVal Index As Long) ' Set the flag so we know the person is in the game Player(Index).InGame = True ' Send a global message that he/she joined MyScript.ExecuteStatement "/Scripts/Main.ls", "JoinGame " & Index 'If GetPlayerAccess(Index)
27-03-2007, 01:46 PM
The actual file? Isn't that a class module? Don't you just add it to the project like you would a form or module? I dunno.
10-04-2007, 09:45 PM
I'm dead.
Joingame sub: Code: Sub JoinGame(ByVal Index As Long) Main.ls: Code: Sub JoinGame(index) What's wrong?
10-04-2007, 10:58 PM
Braydok, why are you trying to add this?
Quote:Robin:
11-04-2007, 11:55 AM
It's scripting, right? If you can have scripting, then you can add a humongous ammount of things.
11-04-2007, 01:36 PM
It's closed source engines. You can hard code everything in, instead of doing this.
12-04-2007, 11:09 AM
I know. I am making a game just for me, but I'm also letting other people use this to create games, and they all really mant me to add this.
I need help. ![]()
12-04-2007, 01:59 PM
Braydok Wrote:I know. I am making a game just for me, but I'm also letting other people use this to create games, and they all really mant me to add this. Don't bother adding it. You'll just confuse yourself. Quote:Robin:
17-04-2007, 02:58 AM
Well people who are making engines need to add this :p
19-04-2007, 01:46 PM
Says that this user type is not defined:
Code: WithEvents SControl As ScriptControl I know I need to define it, but I don't know what as.
19-04-2007, 02:54 PM
Make sure you do this part:
Quote:Ok in the zip folder you should see DLL and Sample.And possibly save your project once completed.
19-04-2007, 02:56 PM
Nope. Didn't see that part. I feel like an idiot now. Haha.
Thanks Sean and Ver.
20-04-2007, 02:01 AM
Im having this error...
Quote:Run-time error '53': I click debug and it highlights this... Code: Open sfile For Input As iFileNum 'Open file
21-04-2007, 02:02 AM
Then the file it's trying to open isn't there. Duh.
21-04-2007, 02:59 AM
which file is that >.< :\
21-04-2007, 07:07 PM
I assume w/e script file you're trying to load.
21-04-2007, 11:48 PM
oh well i removed it... I rather hard-code it xD
27-04-2007, 12:15 PM
I'm still struggling. I'm not getting any run time error, its just not working.
27-04-2007, 02:15 PM
You should only really use this if you are making an engine. If your making a game, then just hard code the stuff.
27-04-2007, 02:34 PM
Let me clarify what I have already said: I am making a game engine/game. So people can make their own games, but I will be making a game as well.
27-04-2007, 03:24 PM
Then you are making an engine. Plain and simple. YOUR game will just be a game from the engine. IF YOU'RE SMART, you will keep your game one step ahead of the engine.
Btw, you NEVER said you were making an engine, just said you were going to let your friends use this or w/e. :roll:
27-04-2007, 03:32 PM
Braydok, send me you source, I'll add sadscript for you.
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