16-03-2007, 11:09 AM
Well, if you're using 32 x 32 tiles, then a character can be as tall as 32 x 32. If the player is moved up 4 pixels, it effectively makes him or her 32 x 36, reaching up into the next tile a bit. When walking one tile lower than fringe, the head of the character will be cut short a bit, and if you're at the top of a map, it does the same.