15-03-2007, 04:11 PM
Dragoons Master Wrote:Obsidian Wrote:Absolute necessity for any MS programmer.
Great tut, realy, nice job! The idea itselfs is a very inteligent concept. I read it all and it seams to work perfectly. I will add this when I have more time. Btw, comparing a vanilla MS and a vanilla MS with this system, what's the efective change? I mean, how many fps it does change in average?
It's been a while since anyone has said anything about this tut. I haven't tried adding it to my actual game (with extra layers added and what not).
However, I did add it to a testing client. The test client used Verrigan's seamless scrolling tut. My maps were 28x21 (much larger than the original 15x11, that I believe, is MSE default).
Before doing this tutorial, my fps was 16. I dropped the fps lock from 50 to 20 and was surprised to find that it only raised my fps to 17 or 18 (result of the huge maps, and loading surrounding maps I'm guessing, because even with a normal client with all the layers added, that usually raised my fps to 21).
After doing this tutorial, with my fps lock dropped to 20 still, my FPS was at a steady 32 during game play, including 5 npcs on the map.
Hope someone finds these test results interesting.
