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Nice Work ( ill leech it Tongue )
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Already been said
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WTF?! are you on.... mmmm Shrooms
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Infinite Players in a Game
#16
I'd only use UDP for chat, and since like, only 0.1 % of the packets are chat, it won't have much use for any non-massive game.

All other data is vurnable to editing.

And a bad thing about UDP is that the client'd have to forward a port, and most people that make games using MS/ES/blah have no idea how to do that, let alone the users.
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