17-02-2007, 01:10 PM
I'd only use UDP for chat, and since like, only 0.1 % of the packets are chat, it won't have much use for any non-massive game.
All other data is vurnable to editing.
And a bad thing about UDP is that the client'd have to forward a port, and most people that make games using MS/ES/blah have no idea how to do that, let alone the users.
All other data is vurnable to editing.
And a bad thing about UDP is that the client'd have to forward a port, and most people that make games using MS/ES/blah have no idea how to do that, let alone the users.