17-02-2007, 11:39 AM
Ive decided to start with peer-to-peer udp for stuff that gets sent repeatedly and tcp for less frequent stuff.
also yes i have heard of packet/editing and sniffing, i have even done it. But only wankers do that to a mirage source engine, and i havent seen any recently.
Also packet editing is way harder than you might think, have you heard of maplestory's packet hacking prevention?
Maplestorys hacking prevention is so weak that you can server side hack using hex editing. which could mean that packets are sent to other clients from your computer (hence the reason why it never lags... ever... even with thousands of players).
Luckily for Maplestory they have randomized packet sending and recieving. So packet editing is almost impossible because you cant resend the same packet twice, and no one has worked out the formula or the seed.
also yes i have heard of packet/editing and sniffing, i have even done it. But only wankers do that to a mirage source engine, and i havent seen any recently.
Also packet editing is way harder than you might think, have you heard of maplestory's packet hacking prevention?
Maplestorys hacking prevention is so weak that you can server side hack using hex editing. which could mean that packets are sent to other clients from your computer (hence the reason why it never lags... ever... even with thousands of players).
Luckily for Maplestory they have randomized packet sending and recieving. So packet editing is almost impossible because you cant resend the same packet twice, and no one has worked out the formula or the seed.