15-02-2007, 10:26 PM
the only way to do it well i would think would be making variable for player(1 to max_players) dynamic and then have a formula for working out wat the max of that variable is.
So public player() 'becomes dynamic variable
Find a formula for what player() is at its most.
because player() only goes through online players not every single account.
e.g 3 players = player(3)'s stats will be set, but once you go past it, it goes through players with just "0" for every state, but if you have 250meg of RAM its not even a problem the biggest waste is the amount of large size variables that are declared in the source and packet lag.
So public player() 'becomes dynamic variable
Find a formula for what player() is at its most.
because player() only goes through online players not every single account.
e.g 3 players = player(3)'s stats will be set, but once you go past it, it goes through players with just "0" for every state, but if you have 250meg of RAM its not even a problem the biggest waste is the amount of large size variables that are declared in the source and packet lag.