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#2
The only reason I can think of, is that, when mirage was originally programmed bandwidth was at a premium. The client only uses the data parts of an item when it's being edited, otherwise they're just used for map items and the server does all the work on the items stats.
It is certainly worthwhile mentioning it though, I had to add this fix when I made an inventory item rollover despcription. Well spotted Smile
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