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#1
Noticed something strange now. A unedited MSE1 (Client Side):
Code:
' ::::::::::::::::::::::::
    ' :: Update item packet ::
    ' ::::::::::::::::::::::::
    If (LCase(Parse(0)) = "updateitem") Then
        n = Val(Parse(1))
        
        ' Update the item
        Item(n).Name = Parse(2)
        Item(n).Pic = Val(Parse(3))
        Item(n).Type = Val(Parse(4))
        Item(n).Data1 = 0
        Item(n).Data2 = 0
        Item(n).Data3 = 0
        Exit Sub
    End If
It should be:
Code:
' ::::::::::::::::::::::::
    ' :: Update item packet ::
    ' ::::::::::::::::::::::::
    If (LCase(Parse(0)) = "updateitem") Then
        n = Val(Parse(1))
        
        ' Update the item
        Item(n).Name = Parse(2)
        Item(n).Pic = Val(Parse(3))
        Item(n).Type = Val(Parse(4))
        Item(n).Data1 = Val(Parse(5))
        Item(n).Data2 = Val(Parse(6))
        Item(n).Data3 = Val(Parse(7))
        Exit Sub
    End If
Why update a new edited item with 0?

Server Side
Replace the packet part in: SendUpdateItemTo
with the packet part from: SendUpdateItemToAll

Unedited looks like this:
Code:
Packet = "UPDATEITEM" & SEP_CHAR & ItemNum & SEP_CHAR & Trim(Item(ItemNum).Name) & SEP_CHAR & Item(ItemNum).Pic & SEP_CHAR & Item(ItemNum).Type & SEP_CHAR & Item(ItemNum).Data1 & SEP_CHAR & Item(ItemNum).Data2 & SEP_CHAR & Item(ItemNum).Data3 & SEP_CHAR & END_CHAR
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