12-06-2006, 09:38 PM
Misunderstood Wrote:Are you sure even an admin can move if they just take away the blocks on their map without sending? I am pretty sure that is not true. Since both the client and server check for blocks, however only the client checsk if the players/npcs are in the way, that is a problem, but its not much of a hack...
I think it was mirage where I saw this done. And as I said, the position checks on the server side, if I remember right, didn't always work correctly. But then again, I could be thinking of another engine completely.
Encryption can be broken yes, but I really don't think any good hacker would take the time to sit down and break the encryption of any mirage game. And even if you take a vanilla copy, tne person couldn't do anything at all, because the packets wouldn't be readable on either end without the encryption the original uses.
Stripping can help, yes. But if you haven't changed enough in your copy so that you can take a vanilla and use that to connect to your server, then it still won't stop the same things I showed in the first post. But all it takes is to add one extra variable to the maprec, for the vanilla to error.
[Quick edit] Just to clarify. I was in no way backing you up L&M. I think you are right only in that, there are a few simple hacks in a vanilla MSE. Your other statements I think are completely inaccurate.