22-01-2007, 03:13 AM
yeah the only reason that is possible is because all playerworlds maps have the same types. If your maps differ in order and have many more variables and such, they they will have a hard time copying your maps. One thing i looked into for KoC was saving tiles offset with attributes, since with binary you can load in any order really as long as the bytes match up, i was doing 3 tiles, an attribute, 9 tiles an attribute, and other such things.
