22-01-2007, 12:25 AM
I believe it's currently possible to rip maps simply by copy/pasting the map files on the client to your server maps folder. This was (And still is) possible in Playerworlds.
What I need, is some kind of protection system to prevent this from happening. Perhaps changing something in the file so if they were to be put in the server folder, they wouldn't work.
What I need, is some kind of protection system to prevent this from happening. Perhaps changing something in the file so if they were to be put in the server folder, they wouldn't work.