19-01-2007, 11:51 PM
No William, not useless. With the Winsock control, yes (unless you can turn off Nagling in it, often referenced as NoDelay or something), but with SOX and probably IOCP (depending on what the socket library offers), it is absolutely priceless. When you get your packets crunched down a lot on a simple 2d ORPG (since as we all know, not a whole lot of data ever has to be transferred), the big worry becomes sending data as little as possible, and not as much what you are sending. Custom packet buffers give you so much more flexibility on how often you send data. And its fun to play with! Weeee!!!
So I'd just add a quick short explanation at the top on why you wouldn't want to use it with WinSock, but that with anything else where you can turn off Nagling, is simply just awesome. :wink:

So I'd just add a quick short explanation at the top on why you wouldn't want to use it with WinSock, but that with anything else where you can turn off Nagling, is simply just awesome. :wink: