Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Optimize MAX_ Looping
#3
Just to point out, you don't have to use

Get, , HighMap(i)

You can just keep using your normal Map(i), so you don't have to point another variable at the maprec... Same with the tile part.

It may also be better... to do this by the 'Revision' variable from the maprec. When maps are cleared... it is automatically set to 0. It doesn't increase unless someone edits the map...
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)