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Why are we using/wasting so many loops?
#17
Resizing the array is fine, and I mentioned that, but, like I stated, you'd have to interrupt some of the looping that already goes on, like packet handling, or just update the array there, but there is alot to watch out for. I know in C++ I use socket based instead of index based, so the socket is actually part of the player and the only reason there is a player array is so i can kick/ban players.
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