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k2h - New Dungeon
#11
Kite Wrote:>.>;;

You asked for how you could make the sprites pixels darker, so I told you how. No need to get mad.
Sorry, but don't use caps next times. It has that affect.

GameBoy Wrote:Yeah i was gunna say more "mine" than cave. You could try making the tiles brighter and using alpha blending to darken everything, that way the sprite will match the contrast of the tiles.
Also, considering the size of the sprite in comparison to the height of the dungeon walls, you may see that it looks better to have higher walls.
Tip: Dungeons, mines etc were usually man-made where as caves are naturaly constructed, usualy by water erosion inside the cave (Probably all I remember from Geography lessons).
Yeah, i agree Tongue I'll try and see if the walls look better if they are 1 tile higher, it might make it look unproportional somehow in my mind. But I test it. Thanks

grimsk8ter11 Wrote:http://pscode.com/vb/scripts/ShowCode.a ... 6422027545
Thanks Grim, I'll check it out.
Edit: Checked it out, gives me some errors upon start. Might go through the code instead to find out how it works.
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