10-01-2007, 08:47 PM
TheRealDamien Wrote:Side tip: The reason in some MS games the CPU launches to a very high statis is because of everything on the map such as NPCs and others. I would try and reduce the file sizes and create a better packet system.
Actually, the maps are only about half a megabyte, and the things on the maps are usually only bytes (in the double digits for me).
I'm pretty sure the reason that some MS games use so mush CPU power is because of all the huge bitmaps being loaded into memory, and in most cases, being loaded multiple times because of the way the standard editors work.
As for Obsidian, I agree with Lucidar. I think it'd be best to load things around 1.5 times your viewable area size.