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New Type of Map System...
#5
Erm.... Deloria's system is nothing like mine... several hundreds or thousands of maps... which move/load seemlessly. The reason that CPU usage is high on games is because everything is constantly redrawn. My drawing routines as well as my map system are a LOT different than 95% of mirage-based sources. I'm also not keeping "one big map client side", the map isn't saved like it is on traditional Games, i was thinking of saving pieces, but i really don't want to add a long variable to each tile for the sake of revision. Also, NEVER EVER recommend FTP for anything. FTP sends passwords in PLAIN TEXT... meaning if you sent info to a client via an FTP site that wasn't general access... yeah they get to see both the username and password. And i also don't see how an FTP connection could in any way help, you'd still have to have a connection that was always open, using a lot of bandwidth.

I don't mean to be rude, but it doesn't exactly sound like you understand what i'm talking about... and it really doesn't sound like you understand what YOU'RE talking about...
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