Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
New Type of Map System...
#4
Unless your going for a deloria type of thing and having constnat loads every so often I would recommend keeping this "one big map" client side or on an FTP with a high speed connection.

I would also recommend using only as many layers as you need. This creates large amounts of CPU and RAM useage.

Side tip: The reason in some MS games the CPU launches to a very high statis is because of everything on the map such as NPCs and others. I would try and reduce the file sizes and create a better packet system.
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)