10-01-2007, 08:18 AM
playerdata... well im not sure what it consists of entirly. but i ill assume it's all the player's data.
I would send anythign that could be shown/used by/to the player asap. Such as playername/level/guild/etc. (Whispers, WhosOnlineList, etc) other than that, wait until x amount of tiles away.
Probably 1.2-1.5times your viewable area size, unless it's huge, to prevent people from just 'jumping' onto the screen.
Many games have done simular things to what you want to achieve. Especially 3D ones- Loading as you near the object.
I would send anythign that could be shown/used by/to the player asap. Such as playername/level/guild/etc. (Whispers, WhosOnlineList, etc) other than that, wait until x amount of tiles away.
Probably 1.2-1.5times your viewable area size, unless it's huge, to prevent people from just 'jumping' onto the screen.
Many games have done simular things to what you want to achieve. Especially 3D ones- Loading as you near the object.