04-01-2007, 07:22 PM
I understand what you mean, and don't think it's a good idea to do it that way. You should probably use a function for it:
And then make types for the pokemons. Not sure if this was what you was looking for. Just gave you a fast idea I had.
But still, its very hard for us to give you some hints on this, because we dont know how the pokemon works, and how you are going to use the stats.
Code:
Function GetPokeStats(ByVal PokemonIndex As Long, ByVal level As Long) As Long
Int(Pokemon(PokemonIndex).Str) = 1.2 * Level
etc...
End Function
And then make types for the pokemons. Not sure if this was what you was looking for. Just gave you a fast idea I had.
But still, its very hard for us to give you some hints on this, because we dont know how the pokemon works, and how you are going to use the stats.