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Extra walking frame (when walking in game, not sprite sheet)
#17
William Wrote:But still would it run faster?

Code:
If (Player(Index).YOffset < PIC_Y / 1) Then
                    Anim = 1
               ElseIf (Player(Index).YOffset < PIC_Y / 2) Then
                    Anim = 2
               ElseIf (Player(Index).YOffset < PIC_Y / 8) Then
                    Anim = 0
               End If

Not very noticably, but probably. It definately wouldn't be slower Tongue.

and like I said, switch them, so the smallest is at the top, and so on(pic_y/8)
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