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Mis's Seemless Stuff... kinda...
#1
Alright i'm adding Mis's system to my game, but i'm going to change it up a bit after i get it working correctly. The problem for me? Getting it to work correctly :lol:

I've optimized my surfaces (like BigRed did with his tutorial), so the tiles aren't constantly redrawn. So my obvious (or so i thought) solution, would be to blt the surrounding maps all at once like you do with the normal maps. The problem that i run into though is that they aren't blting where they should be.

If anyone has a suggestion as to the best way to do this, please let me know. I thought about just going with my own system for this, but since it's pretty close to what i'm shooting for anyways i think i'm going to use it. Any info would be great :-)
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