24-12-2006, 11:36 AM
Must have:
1. Real server loop.
2. Basic, but much needed, packet optimisations.
3. Much more user-friendly GUI (still with picture boxes maybe, but not with everything like it was *blurgh* Took me days to work frmMirage out itself)
I think we should all stay focused here though, this is a basic engine we are creating.
We should not:
1. Work on any of the items, npcs (except maybe AI), maps etc.
2. Add tons of features which people might not like (we need to keep it open to everyone)
3. Make the engine specific to one game genre (even though most people create western medieval, we need to keep the engine open)
4. Add pointless things like multi-server, IOCP, combat enhancements, pixel by pixel movement, etc. etc.
1. Real server loop.
2. Basic, but much needed, packet optimisations.
3. Much more user-friendly GUI (still with picture boxes maybe, but not with everything like it was *blurgh* Took me days to work frmMirage out itself)
I think we should all stay focused here though, this is a basic engine we are creating.
We should not:
1. Work on any of the items, npcs (except maybe AI), maps etc.
2. Add tons of features which people might not like (we need to keep it open to everyone)
3. Make the engine specific to one game genre (even though most people create western medieval, we need to keep the engine open)
4. Add pointless things like multi-server, IOCP, combat enhancements, pixel by pixel movement, etc. etc.