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Feature-Rich Version
#1
I would just like to overview mirage, then I will make my point for you to reject/accept.

PROS/CONS of mirage vs Other engines

PROS: Simple source, Not extremely bloated, Good community (you may laugh, but people here do give good help compared to other places)

CONS: It takes time to make a game. You have to have vb6.


I have seen many arguments on this forum about adding new features saying that "Mirage is just a base". Mirage was a game, was it not? I think the best way to get new members into this community is to make it easy for them to make games. My first online game was in Elysium Diamond. It was complete crap, and it crashed every 2 hours or so. The mapping was so bad it almost burned your eyes. But my friends and I had fun with it. We were able to create a little story line, and there was always a few people on the game.

There are enough tutorials written already to make mirage usable out of the box. That is why I propose a version of mirage (open source) that has some tutorials in it that would rapidly increase game development. Now I could go off and make this version myself, but I think that it would be much better if it was tied into this community.

What I think this version should include:
Ip Config
Some graphics (perhaps rpgmakerxp, or http://www.rpg-palace.com/, or http://www.lorestrome.com/pixel_archive/main.htm)
More layers (mask2, fringe2)
Ranged weapons(done right, I may write up this tutorial later)
The ability to decide your own hp and exp and not use the default formula's (though leave them in as a guide)
Visual inventory
Visual shops
Visual spells



If anyone thinks this would be a bad idea, please explain to me why. I really don't want another project on my hands Wink.
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