25-07-2009, 05:14 PM
Report any bugs here and I'll do my best to fix them.
Check out the Introduction and 2D tutorials here: http://externalweb.exhedra.com/DirectX4V...DX8_DG.asp to learn Dx8, and then if you'd like to render things in a nicer way head over here: http://voodoovb.vbgamer.com/tutorialsdirectx8.html there's also a nice bit on texture smoothing which is an effect some of you may want to use.
Download: http://www.filedropper.com/ms4dx8new
Older Version: http://www.filedropper.com/ms4dx8
Notes:
-All Texture (Image) files must be a power of two e.g. Tiles0 is 256 by 1024 i.e (2^8) by (2^10)
-To change the amount of tiles,items etc loaded edit MAX_TYPE _TEXTURES
-All text rendering now uses Dx8 DrawText method
-Haven't coded the map tile preview in the map editor yet (but it's not exactly important..)
-Sound still uses Dx7 will convert later
-PicScreen now called PicMain
-Still gotta edit CheckSprites/Spells Subs but nothing major
EDIT: Also I get a nice FPS increase (from 300 to 730).
Check out the Introduction and 2D tutorials here: http://externalweb.exhedra.com/DirectX4V...DX8_DG.asp to learn Dx8, and then if you'd like to render things in a nicer way head over here: http://voodoovb.vbgamer.com/tutorialsdirectx8.html there's also a nice bit on texture smoothing which is an effect some of you may want to use.
Download: http://www.filedropper.com/ms4dx8new
Older Version: http://www.filedropper.com/ms4dx8
Notes:
-All Texture (Image) files must be a power of two e.g. Tiles0 is 256 by 1024 i.e (2^8) by (2^10)
-To change the amount of tiles,items etc loaded edit MAX_TYPE _TEXTURES
-All text rendering now uses Dx8 DrawText method
-Haven't coded the map tile preview in the map editor yet (but it's not exactly important..)
-Sound still uses Dx7 will convert later
-PicScreen now called PicMain
-Still gotta edit CheckSprites/Spells Subs but nothing major
EDIT: Also I get a nice FPS increase (from 300 to 730).