11-12-2006, 11:26 PM
ok? the only time i said I was in the begining and this part
Now, here is the weird part. For some reason while doing this the sprites when off the surface area. While on the max X they wouldnt blit. Sooo i could have; made the sprites into smaller surfaces such as nptopleft, npctopright etc or just increase the surface.
sooooo comment this out
Code:
' .lWidth = (MAX_MAPX + 1) * PIC_X
' .lHeight = (MAX_MAPY + 1) * PIC_Y
and put this in its spot
Code:
.lWidth = (MAX_MAPX + 1) * PIC_X + 32
.lHeight = (MAX_MAPY + 1) * PIC_Y + 32
and that part i made up on my own so i dont know what your so worked up about
Now, here is the weird part. For some reason while doing this the sprites when off the surface area. While on the max X they wouldnt blit. Sooo i could have; made the sprites into smaller surfaces such as nptopleft, npctopright etc or just increase the surface.
sooooo comment this out
Code:
' .lWidth = (MAX_MAPX + 1) * PIC_X
' .lHeight = (MAX_MAPY + 1) * PIC_Y
and put this in its spot
Code:
.lWidth = (MAX_MAPX + 1) * PIC_X + 32
.lHeight = (MAX_MAPY + 1) * PIC_Y + 32
and that part i made up on my own so i dont know what your so worked up about