05-12-2006, 03:42 AM
Some of the things I want my server to beable to do are:
Maps
-Scrolling maps
-Muiltple layer options such as "ground1 ground2"
Sprites
- 32x64 sprites (Tall Sprites) that players can use
- 32x32 sprites (Regular monsters)
- 64x64 sprites (boss monsters)
- Paper doll options for the player sprites so when the equip an item it shows it
Guild
- Guild Chat
- Guild Bank (Which bu default the leader can only open and also have power to give banking privlage to there members)
- Guild Ranking system (Custimzable by the leader for title options)
World Effects
- Weather
- Day/Night
Party
-Ability to see party memebers health (via party window or on charatcer)
-Able to form a party up to 6 people
Player Options
-Customizable Profle window (pref text only) which someone could right click to view it (also guild rank and class could show on this window
-Abillity to select a gender as well as race in the character creation window
-Player run shops (not sure how I want this to work just yet)
-Player banks
Spells
-Area effect spells
-Effects over time spells such as a point that does x amount of dmg for x amount of time or a health regen spell
- Buffs that increase a stat by a set amount for a set amount of time.
- Elemtal effects (used for increased or decreased dmg Example: casting ice on an ice monster would hardly take any dmg but if fire was casted it could be like *1.5 the norm dmg)
Monsters/Npc
- Multiple drop options and each item has the its own chance of drop
- Elemntal editing option to work with the spell option
- Factions/alignments (basicly if someone was evil entering a good town the monster/npc will attack them but if the evil person went into a evil town they would be fine and vis versa) Also two neutral type options where they could go and either they would attack both or not attack both.
Quest System
- Options to have it repeatable or a one time thing
This is just a few things I would like to have done.
As far as price range well that would have to be talked about threw msn or something real time.
Maps
-Scrolling maps
-Muiltple layer options such as "ground1 ground2"
Sprites
- 32x64 sprites (Tall Sprites) that players can use
- 32x32 sprites (Regular monsters)
- 64x64 sprites (boss monsters)
- Paper doll options for the player sprites so when the equip an item it shows it
Guild
- Guild Chat
- Guild Bank (Which bu default the leader can only open and also have power to give banking privlage to there members)
- Guild Ranking system (Custimzable by the leader for title options)
World Effects
- Weather
- Day/Night
Party
-Ability to see party memebers health (via party window or on charatcer)
-Able to form a party up to 6 people
Player Options
-Customizable Profle window (pref text only) which someone could right click to view it (also guild rank and class could show on this window
-Abillity to select a gender as well as race in the character creation window
-Player run shops (not sure how I want this to work just yet)
-Player banks
Spells
-Area effect spells
-Effects over time spells such as a point that does x amount of dmg for x amount of time or a health regen spell
- Buffs that increase a stat by a set amount for a set amount of time.
- Elemtal effects (used for increased or decreased dmg Example: casting ice on an ice monster would hardly take any dmg but if fire was casted it could be like *1.5 the norm dmg)
Monsters/Npc
- Multiple drop options and each item has the its own chance of drop
- Elemntal editing option to work with the spell option
- Factions/alignments (basicly if someone was evil entering a good town the monster/npc will attack them but if the evil person went into a evil town they would be fine and vis versa) Also two neutral type options where they could go and either they would attack both or not attack both.
Quest System
- Options to have it repeatable or a one time thing
This is just a few things I would like to have done.
As far as price range well that would have to be talked about threw msn or something real time.