25-11-2006, 11:37 PM
Uncompiled code is always going to be tons slower then compiled.
What compiling options are you using in VB? In C++? You might want to make sure you choose the best speed optimizations for both.
Also, many C++ functions are faster when written correctly because there is less overhead and there is more to it. People seem to leave that out. VB doesn't just make slower code since it hates you, it has slower code since it has error checks and such.
Either way, in a properly coded game, you wont hardly notice the difference since most of your CPU cycles go to outside libraries (sound, music, and most importantly, graphics).
Yeah many people don't seem to understand that its different or something. Its a REALLY good feature to be able to do that for debugging, but in a public server, a horrible idea. 8)
What compiling options are you using in VB? In C++? You might want to make sure you choose the best speed optimizations for both.
Also, many C++ functions are faster when written correctly because there is less overhead and there is more to it. People seem to leave that out. VB doesn't just make slower code since it hates you, it has slower code since it has error checks and such.
Either way, in a properly coded game, you wont hardly notice the difference since most of your CPU cycles go to outside libraries (sound, music, and most importantly, graphics).
Quote:It's just a warning becouse I used to do that when the server was bugued, I used to run the server thru VB and then wait until it bugs so I can fix. Don't do that! xD
Yeah many people don't seem to understand that its different or something. Its a REALLY good feature to be able to do that for debugging, but in a public server, a horrible idea. 8)