30-10-2006, 05:24 PM
Yeah it really is, Dave.
Moving = 1
X/Y Change
"playermove" (Call SendDataToMapBut()) is sent.
client is the only thing that doesn't update.
also, if you're facing left, and you move right, the player will face right, but not actually go anywhere. but then if you press a new direction... like up for instance, the player won't move in that direction, and the game won't even register you as trying to move up.
Moving = 1
X/Y Change
"playermove" (Call SendDataToMapBut()) is sent.
client is the only thing that doesn't update.
also, if you're facing left, and you move right, the player will face right, but not actually go anywhere. but then if you press a new direction... like up for instance, the player won't move in that direction, and the game won't even register you as trying to move up.
