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Harvest Moon Speed Programming
#39
This is a completely different genre though. All my other projects have had to add complicated shit like spells, cooldowns, casting times, advanced AI, huge amounts of maps. Shit like that. This one is mostly based around attributes and a simple time & date system.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
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