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Too many local, nonstatic variables
#4
I have no idea how to do that, and all I added was Verrigan's seamless maps. Now, when I had my old source (Oblivion, ManaSync), I added this just to test it, and everything worked fine, I've never seen this before. Maybe it's what Dark said, maybe I'll switch over to Video Memory.

Thanks for the help guys.
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