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Pick Pocket
#2
Well my idea is to have both, "rob" npc and "PickPocket" players, now the big idea about the pickpocket players is that it does "NOT" take the item away from the origanal player. here's an example
:::::::::::::::Example:::::::::::::::::
1. player trys to pickpocket another player
2. player is successful at sneaking into the pocket
3. "player picks a item to steal"
4. Players 10 - 100% chance of being spotted is called!
5. The item that he actually gets is based on his pick pocket skill
6. If player is successful add item to inventory
7. (other option) If player is caught deal 15 damage to the player pickpocketing - don't add the item to his inventory; adds the title of theif at the end of his name
::::::::::::End Example:::::::::::::

And for the npc's
:::::::::::::::::Example:::::::::::::::::
1. player trys to rob a npc
2. player is successful at sneaking into a crate/bag
3. "player picks item to streal"
4. Platers 10 - 100% chance of being spotted is called!
5. the item that he actually gets is based on his stealing skill(aka pickpocket)
6. If player is successful add item to inventory
7.(other option) If player is caught deal 15 damage to the player and send to jail - don't add the item to his inventory; remove the worth of the item trying to steal from players gold: (if player does not have the cash leave him in a cell for 5 minutes) Add the title theif to the end of his name.
:::::::::::::::::::::::::End Example::::::::::::::::::::::
I'm not sure if that's possible to be done, but that's sort of what I'm looking for. any suggestions on how to do that?
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