30-09-2006, 02:45 PM
Most any compression you find will make packets bigger, or not compress them more then a byte or two, unless you have packets >150 bytes (in which case, for a 2D game, you're already ****ed).
ZLib compresses in byte arrays, as does like every other encryption / compression.
That is turning your string into a byte array right there.
ZLib compresses in byte arrays, as does like every other encryption / compression.
Quote:dbytes = StrConv(TmpStr, vbFromUnicode)
That is turning your string into a byte array right there.