Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Zlip mixed with IOCP+PackerBuffer
#7
Most any compression you find will make packets bigger, or not compress them more then a byte or two, unless you have packets >150 bytes (in which case, for a 2D game, you're already ****ed).

ZLib compresses in byte arrays, as does like every other encryption / compression.

Quote:dbytes = StrConv(TmpStr, vbFromUnicode)

That is turning your string into a byte array right there.
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)