04-09-2008, 11:14 PM
This is exactly how the client does it with the /setaccess command.
It does check it again on the server side anyways.
Mirage in general is easily hackable. 90% of these games don't see the light of day and if they do a max of what, 30 players? Maybe. Who cares?
It does check it again on the server side anyways.
Mirage in general is easily hackable. 90% of these games don't see the light of day and if they do a max of what, 30 players? Maybe. Who cares?