05-09-2008, 01:58 AM
Anthony Wrote:This is exactly how the client does it with the /setaccess command.
It does check it again on the server side anyways.
Mirage in general is easily hackable. 90% of these games don't see the light of day and if they do a max of what, 30 players? Maybe. Who cares?
The point is, a lot of people (including myself) make games to help improve their coding. Even if it's not going to be used, it's better to learn the right way even if its less convenient, than learn the wrong way, because it's more convenient. It just wastes time later, when you have to relearn it.