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Better Method
#4
Yeah I figured out to use the first method I could do say...

[MONSTER1]
Name= Monster

then I could have it get the name that way.

If it does slow it down then I will change it not hard to do so.


Why am I using INIs?
Im using it to store monsters info and stuff like that... prob player info too.

Im doing that so so I wanted to have monster 1 and monster 2 randomly be in fights on a map I just pull their info from the INI file. And for player of course could just take all their info from the file.

I know for players it could just all be in the game but say you save the game or whatever it saves to ini file so it can load it up when you continue the game.

Do you hvae a better method to do this? Im open to all suggestions.
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