02-06-2012, 11:27 PM
Thanks, Rian! I've been doing a bit more work and managed to get the normals calculated for the terrain that gets generated. I also messed with simple meshing and getting a basic 3d camera set up.
I also did some testing with rendering the terrain in low poly/high poly mode
[spoiler]![[Image: 246595_239269036183871_264223062_n.jpg]](http://sphotos.xx.fbcdn.net/hphotos-ash4/246595_239269036183871_264223062_n.jpg)
[/spoiler]
I also did some testing with rendering the terrain in low poly/high poly mode
[spoiler]
![[Image: 246595_239269036183871_264223062_n.jpg]](http://sphotos.xx.fbcdn.net/hphotos-ash4/246595_239269036183871_264223062_n.jpg)
![[Image: 598826_239269059517202_170118875_n.jpg]](http://sphotos.xx.fbcdn.net/hphotos-ash3/598826_239269059517202_170118875_n.jpg)