Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
deCore & lite engine
#2
Here's an example of my engine's previous iteration for a small 2d puzzle game prototype, which works a lot less efficiently than in the new iteration.

[spoiler][Image: 389323_231043177006457_1962258089_n.jpg][/spoiler]

...and here's an example of my current iteration of my core and engine producing some basic 3d landscape without objects; drawn via GL_LINES for the sake of seeing the polycount a bit easier. It's still highly unoptimized as I just recently started getting into the rendering of 3d graphics.

[spoiler][Image: 577445_238171969626911_426545154_n.jpg][/spoiler]
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)