01-06-2012, 01:42 PM
Here's an example of my engine's previous iteration for a small 2d puzzle game prototype, which works a lot less efficiently than in the new iteration.
[spoiler]
[/spoiler]
...and here's an example of my current iteration of my core and engine producing some basic 3d landscape without objects; drawn via GL_LINES for the sake of seeing the polycount a bit easier. It's still highly unoptimized as I just recently started getting into the rendering of 3d graphics.
[spoiler]
[/spoiler]
[spoiler]
![[Image: 389323_231043177006457_1962258089_n.jpg]](http://sphotos.xx.fbcdn.net/hphotos-ash4/389323_231043177006457_1962258089_n.jpg)
...and here's an example of my current iteration of my core and engine producing some basic 3d landscape without objects; drawn via GL_LINES for the sake of seeing the polycount a bit easier. It's still highly unoptimized as I just recently started getting into the rendering of 3d graphics.
[spoiler]
![[Image: 577445_238171969626911_426545154_n.jpg]](http://a3.sphotos.ak.fbcdn.net/hphotos-ak-ash3/577445_238171969626911_426545154_n.jpg)