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Fix masking bug
#1
Find:

Code:
DDSD_Temp.ddsCaps.lCaps = DDSCAPS_OFFSCREENPLAIN Or DDSCAPS_VIDEOMEMORY

Replace with:
Code:
DDSD_Temp.ddsCaps.lCaps = DDSCAPS_OFFSCREENPLAIN Or DDSCAPS_SYSTEMMEMORY

Video memory won't let you mask anything outside of the texture sizes limited by your video card, be it 512, 1024, 2048, 4086 etc. etc.

Was a bug in Silverdale I fixed a while ago.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
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