19-07-2009, 07:51 PM
Matt Wrote:Isn't this kind of like how it saves all your information to your account file..?It's more like it saves all map conditions (in the middle of walking, in the middle of a spell animation going, etc) in real-time
Toast Wrote:One word. Serialization.Please explain.
I wiki'ed it. I liked the term pointer unswizzler lmao.
I just wouldn't know how to prepare your code to do this, or how useful it would be in context to saving the state (which is many objects)