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Nintendo "State"
#4
Matt Wrote:Isn't this kind of like how it saves all your information to your account file..?
It's more like it saves all map conditions (in the middle of walking, in the middle of a spell animation going, etc) in real-time

Toast Wrote:One word. Serialization.
Please explain.
I wiki'ed it. I liked the term pointer unswizzler lmao.
I just wouldn't know how to prepare your code to do this, or how useful it would be in context to saving the state (which is many objects)
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