18-07-2009, 01:48 PM
A major point in the game is that you can hunt people. Like find someone playing solo, get in a group and surround them and kill them. I was also hope that things like guilds would act as protection for people. If i made a safe area with some quests/monsters, and once people get the hang of the game, I let them loose in the world.
I am considering not having gold, or levels at all. The equivalent of leveling up will be learning a new spell. Spells will try to be balanced, but have unique abilities designed for teamwork. Ie, if one person has a slow spell, it is pretty useless 1v1 because after you use it you have to wait for its cooldown to end before you can use any other spells. But in a 2v2, one person on your team can use slow, and the other person can then use a powerful but hard-to-aim move.
What if I made like pre-set teams? Then as you got out of the safe area you join a team, and they try to protect you etc while you are learning the game. You would be able to break away from your team later on/start your own. What do you think?
I am considering not having gold, or levels at all. The equivalent of leveling up will be learning a new spell. Spells will try to be balanced, but have unique abilities designed for teamwork. Ie, if one person has a slow spell, it is pretty useless 1v1 because after you use it you have to wait for its cooldown to end before you can use any other spells. But in a 2v2, one person on your team can use slow, and the other person can then use a powerful but hard-to-aim move.
What if I made like pre-set teams? Then as you got out of the safe area you join a team, and they try to protect you etc while you are learning the game. You would be able to break away from your team later on/start your own. What do you think?