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Overhead Damage
#27
Well even if it does work perfectly... you don't need the

' Variables
Public NewPlayerX As Long
Public NewPlayerY As Long
Public NewXOffset As Long
Public NewYOffset As Long
Public NewX As Long
Public NewY As Long
Public sx as Long


those were all variables from elysium... used in GSD's scrolling map system, the reason that i even bothered to set those was because when i wrote the original tutorial i was too lazy to go through and remove all of the variables, i just had you declare them instead.
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