02-07-2009, 10:24 PM
one last thing
Note to both Mod and Players:
This game is all about trust , communication, and above all fun. My suggestion? If the game does not go to your plan, role on through, you may be surprised.
Example: in the mafia game. No one expected players to use screen shots, it was unfair advantage to the townspeople and the mafia still won. Jake learned from this though and changed it on the next game. Most people still had fun in the mafia game
The weres got the shaft in this game because so many died at the start. Maybe next game we can have it so that people only get their roles the first day of game play. And the first day starts right after everyone confirms that they are playing (so less people quit)
we can always make improvements, but no one is going to want to play a game that every one is flaming, nor a game that resets over and over. It is up to the group (not just the mod, but the mod as well) to make this game fun.
Note to both Mod and Players:
This game is all about trust , communication, and above all fun. My suggestion? If the game does not go to your plan, role on through, you may be surprised.
Example: in the mafia game. No one expected players to use screen shots, it was unfair advantage to the townspeople and the mafia still won. Jake learned from this though and changed it on the next game. Most people still had fun in the mafia game
The weres got the shaft in this game because so many died at the start. Maybe next game we can have it so that people only get their roles the first day of game play. And the first day starts right after everyone confirms that they are playing (so less people quit)
we can always make improvements, but no one is going to want to play a game that every one is flaming, nor a game that resets over and over. It is up to the group (not just the mod, but the mod as well) to make this game fun.