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Need an Opinion on Tiles
#1
It always bothered me that tilesets had to be set up certain ways to make things work right, ect. A few years back I had an idea but never could decide if it would help or hurt the fps of the game.

Well, the idea is this, much like items, spells, and sprites are handled I want to make tiles each have their own file so that for simple maps that use 2-5 tiles, very little info has to be stored. Basically, how the system chooses the x/y of the tile out of the tileset, just change that system to load tile#.bmp. I have an idea on how to work it. Just was wondering if it was worth it or if it would cause more load.

The other idea is to use the same basic system already in place but change the tileset attribute from maprec to each layer of tile. Then just making one set for each thing, signs on one, grass on another.

Or would it be best to keep it the same?

The last version of the source I have really worked with was 3.03 so I do not know what would be the best option here and figured yo all would know better than me.
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