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Everlong Online
#10
I've been coding an open source java mmo for quite some time, I'm helping Afide out with his project after I make a couple releases. I'm not using object streams for socket communication because of the overhead associated with them... I've thought about doing it for certain objects like maps, npc's and players but the traditional method has worked just fine.

I'll release more information about my engine later this week when I have somthing more substantial to show...
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