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[Feature] Party System
#5
Fine, your explanation is stupid, there are a few programming mistakes, and a lot of common sence mistakes.

"Below is how i do EXP. Each player who did damage will get a % of exp from the npc. If in a party, it will add all the other players who did damage and add them up so you don't get a bunch of small exp values."

Plus, you got a loop inside a loop. Even though you did comment on that part of the code yourself, it's pure evil.

Plus, there's no advantage from partying if exps is shared at exp / party members.

Plus, a level 100 can group with a level 1, beat some level 100 mobs, and the level 1 will recieve 50% from what the level 100 would normally obtain. I'd call that some fast leveling.

Plus, you don't check if party members are even on the same map before awarding exps.

Plus, the same mob can spawn 4 of the same items, aka, drop rate is 4 times higher than normal when in a party, regardless of amount of members.
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